A Platformer Rpg with a tiny bit of sandbox to it. A small World  to explore. Kill some enemies, talk to a few NPCs, recruit companions. 

Xbox controller recommended. Keyboard works, however it's not optimal. Your feedback regarding gameplay, as well as typos and bugs is greatly appreciated, but keep in mind this is my first project and I'm not skilled at coding.

Please notice that Inventory and saving are not yet implemented, but it does keep track of which and how many items you acquire.

CONTROLS:

D-Pad Up or E on the keyboard lets you interact with signs, Vending machines, doors, delivering quests to Npcs and recruiting companions.

Eat and Drink with A / S keys on the keyboard (LB and RB on the controller). Food recovers your health. Beverage restores mana. Buy them from Vending Machines with coins that drop from enemies. 

You level up after killing a certain amount of enemies. Whenever you do, Press Back on the Xbox controller or C on the keyboard, then choose which improvements you wish to take.

During night time you will need light. Press the right stick button / Pg Up to turn it on or off.

Some beings react to what you write. Try "hi" or "quest" when you are very close to them. After you type your message and press Enter to send it, use F1 in order to leave the chat window and move the character again.

Camera is controlled with Z/X or the right stick UP/DOWN on the controller.

If you get stuck inside a wall or whatever, type "/unstuck" without quotes in the chat and press Enter. Please report what bug made you need that command.

ABOUT MUSIC:

No, sorry. If you need music to understand the tone of the game, check out "Bomberman 64 White Glacier" theme or "Emerald Forest, Trickster Online". This is what I'd add to this game if I had the skills.

WHAT CHANGED FROM VERSION 1?

New Character. Not recommended for your first experience.

I took all feedback I received into account and did my best to improve controls and information. I hope these changes make the experience better than what it was.
The map is a little bigger, there is a cave that is WIP, but it's there for you to take a look. Nothing is final, until it is.

People will no longer keep dying at the respawn because the base is a safe spot for the player. Many bugs fixed, but the physics of the scarf still suck, sorry. If you know how to improve that let me know (pinjoints).

For now I decided to not add a double jump, but you CAN jump higher and walk faster by investing your points into Agility. I hope giving this option helps those that struggled with jumping before.

Basic UI. I intend to improve it later, after I decide how the inventory will work.

Thank you for giving the game a go! Cheers.

StatusPrototype
PlatformsWindows, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorGatherDev
GenrePlatformer
Made withGodot

Download

Download
GatherFromGaiaPrototype2.1Windows.zip 50 MB
Download
GatherFromGaiaPrototype2.1Linux.zip 50 MB
Download
GatherFromGaia Prototype1 Windows.zip 40 MB
Download
GatherFromGaia Prototype1 Linux.zip 40 MB

Install instructions

I have only tested the windows version. Let me know if you have problems

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